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Civilization beyond earth rising tide
Civilization beyond earth rising tide










Customizable leaders add to replayability in an otherwise static experience. Leaders can be modified with traits that have been added as part of the new diplomatic system. This currency can be used to create new treaties, improve relations and bolster/improve your faction leader through a customizable bonus system. As faction leaders enact various diplomatic missions, they get diplomatic currency – somewhat similar to Endless Legend’s influence system. The addition of diplomatic currency changes the entire playscape. Well, hello there.ĭiplomacy, in general, has been overhauled. Chungsu, the “espionage faction” starts with a free spy and a bonus for each rank of their spy corps. INTEGR is the diplomatic faction, so their agreements cost 50% less and their purchases save them 25%. The NSA is a second-generation faction that had to adjust to life on “old earth” and, as a result, they can settle on water and get a 50% city strength bonus and a 50% reduction to city movement (production) cost. Their ability to adapt gives them a 150% bonus to city development.

civilization beyond earth rising tide

The most obvious additions are the diplomacy system and the new sponsors: Al Falah, North Sea Alliance (NSA), INTEGR, and Chungsu.Īl Falah is a generation ship faction which means they are the descendants of the original colonists born in space.

civilization beyond earth rising tide

Overall though, Rising Tide was intended to save vanilla Beyond Earth. The expansion brings many new features to the base game: four new sponsors, a revised diplomacy system, aquatic cities, two new biomes, a few new aliens, hybrid affinities, lots of balance and bug fixes… okay, not so much of the bug fixing, actually. Rising Tide is the first expansion for Civilization: Beyond Earth (hereafter referred to by its adopted name, Civ:BERT).












Civilization beyond earth rising tide